I chose this game because it was easy to put on The group was hoping for a big Napoleonic affair but I did not have time to put that together. The Confederates lost the race to the central ridge but were able to put in a punishing counter attack for the win. Stuart's cavalry were able to outmaneuver their Federal opposites. I have the first edition of these rules and we played the rules as written. It worked well but I think there have been some subtle changes in later editions that improve the random flavor of the game. For example, the All Out Attack card lets one order every unit on the board. There is only one of these in the deck and if your side gets it, you will likely win. I think this is removed or toned down in later editions.
Thanks to all the players for a fun game!
Tick of a 6x6 game, Next, Chain of Command WWII solo game and July 9th Commit the Garde Nappy's.